Web components are a W3C standard for writing your own HTML element. webcomponent
is a Rust library for easily writing your own web components in Rust with js_ffi
.
Features:
#![no_std]
and alloc
[lib]
crate-type =["cdylib"] # configures rust project to build a web assembly module
[dependencies]
webcomponent="0.5" # for registering our web component
use webcomponent::*;
struct HelloWorld {
element: HTMLElement
}
impl CustomElement for HelloWorld {
fn new(element:HTMLElement) -> Self {
HelloWorld(element)
}
fn connected(&mut self){
set_html(&self.element,"Hello World!");
}
}
#[no_mangle]
fn main() {
HelloWorld::register("hello-world");
}
<!-- a polyfill for web components on some browsers -->
<script src="https://unpkg.com/@webcomponents/webcomponentsjs@latest/webcomponents-loader.js"></script>
<!-- for running your js_ffi library -->
<script src="https://cdn.jsdelivr.net/gh/richardanaya/js_ffi@latest/js_ffi.js"></script>
<!-- get things started -->
<script>js_ffi.run("helloworld.wasm");</script>
<!-- now you can put your hello-world element anywhere! -->
<hello-world></hello-world>
# cli commands for building web assembly I find useful
build:
@RUSTFLAGS='-C link-arg=-s' cargo build --target wasm32-unknown-unknown --release
@cp target/wasm32-unknown-unknown/release/helloworld.wasm .
lint:
@cargo fmt
serve:
python3 -m http.server 8080
See demo here
struct HelloWorld {
element:HTMLElement
}
impl CustomElement for HelloWorld {
fn new(element: HTMLElement) -> Self {
HelloWorld(element)
}
fn connected(&mut self) {
let shadow_dom = attach_shadow(&self.element, true);
set_html(&shadow_dom, r#"<div>Hello <slot name="fname"></slot>!</div>"#);
set_html(&self.element, r#"<span slot="fname">Richard</span>"#);
}
}
See demo here
struct HelloPerson {
element: HTMLElement
}
impl CustomElement for HelloPerson {
fn new(element: HTMLElement) -> Self {
HelloPerson(element)
}
fn observed_attributes() -> Vec<&'static str> {
vec!["first_name"]
}
fn connected(&mut self) {
self.render();
}
fn attribute_changed(&mut self, _name: String, _old_value: Option<String>, _new_value: Option<String>) {
self.render();
}
}
impl HelloPerson {
fn render(&mut self){
let first_name = get_attribute(&self.element, "first_name").unwrap_or("human".to_string());
let msg = "Hello ".to_string() + &first_name;
set_html(&self.element, &msg);
}
}
See demo here
With webcomponent
you have a handle to an html element, this is simply a reference to your component that exists in the DOM. With it we can use js_ffi
( or any js_ffi
based library ) to do whatever we want to do.
use webcomponent::*;
use js_ffi::*;
struct LoudButton {
element: HTMLElement
}
impl CustomElement for LoudButton {
fn new(element:HTMLElement) -> Self {
LoudButton(element)
}
fn connected(&mut self){
set_html(&self.element,r#"<button>Shout!</button>"#);
js!(Node.prototype.addEventListener).call_2(
&self.element,
"click",
create_callback_0(|| {
js!(window.alert).invoke_1("I was clicked!");
}),
);
}
}
This project is licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in webcomponent
by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.